![moddb dawn of war soulstorm map pack moddb dawn of war soulstorm map pack](https://media.moddb.com/images/mods/1/21/20011/solmappack-thumbnail.png)
- #Moddb dawn of war soulstorm map pack mod
- #Moddb dawn of war soulstorm map pack Patch
- #Moddb dawn of war soulstorm map pack mods
Notice the position of pylon and it's target on the map, down-left. After that, despite loosing one, we eventually steamrolled over. Luckily, my brain was still working good enough to remember there's some RP research and I've held just a little longer to field that Warp Drake thingie. only to figure out I am 100 relic points short of being able to make a single unit. I was very close to being wiped out, but thanks to me building one and later second sort of giant defensive statue (don't remember the name right now) which turned out is moderately effective at killing stuff and with help from Aklyon, I've somehow managed to build gate to dark mechanicus (or something). Then I gave up and changed to CSM and somehow we finally managed to beat the already mentioned desperate alliance. Next few games, this time just me and Aklyon was again me trying to figure out Demons, but we lost twice against 3 standard AIs so I was getting slowly pissed at myself. Other two managed to hold off for a while but then I left by mistake and game crashed. We also tried versing 2 hard AIs at the same time, IG and SM, but I was failing hard with Demons so that didn't turn out well for me. Didn't manage to quite finish them off, but we kept the pressure until this time I got the titan out and then we just crushed dem crazy humies. Went much better, I've managed my pop with more care and rushed the AI. Next was same composition (or did Mech get CSM?) but against hard CSM and different map. AI was smart enough to rush to defense and when DE titan went down, we just made a new game. Mech managed to field a titan of his own, but seeing it was no match against nid titan, decided to base-race. The bio-titan shoved up and destroyed Aklyon. I've made a mistake of being pop blocked early and while I held the line for a short while, eventually nids just charged through and nom'd my base. Then we played 3 vs 1 hard AI, orks + necrons + dark eldar vs. The tides turned after that and we eventually won. Didn't pay much attention at that point, I'm guessing Mech distracted them and long enough for me to filed my first titan. I kept falling back, but at one moment AI decided not to push anymore, despite being in position to probably break through my last lines of defense and enter my base. And my whole damn army eventually, of course. But as I was barely preparing to field my first land raider, AI suddenly shifted gears into rape-everyone-with-tomb-stalkers mode. Started off moderately ok, I pushed and stopped just short of entering the base, with Mech taking the middle route. Me and Mech#4 managed to beat hard Necron AI but it wasn't easy. They can tele back later on too, so that you can defend whatever you need to.Įasy force projection, a viable use for power, and gets a bit silly after you've got 3-5 squads worth of them deep striking everywhere. If scarabs can push a bit, then flayed ones and teleport can push it more with them, for fewer loses. You have a better webway than the Elder or "make a coat" people (humies). They also kill the shit out of enemy morale, while they kill the shit out of anything that isn't a building or tank. You've got 1/3rd of the entire requisition of a Necron army on call at a moment's notice, on attack or defense. No strategic point is safe, but all of your's are.
![moddb dawn of war soulstorm map pack moddb dawn of war soulstorm map pack](https://media.moddb.com/images/mods/1/44/43779/PlanetDow.png)
They're heavy infantry (or were in vanilla), so aren't susceptible to the same things assault scarabs are (light infantry still?). Possible finished textures for the Black Templars.Every 1 1/4 minutes you can teleport 2-4 entire squads of troops at anything your scarabs are doing.
#Moddb dawn of war soulstorm map pack Patch
We plan to release a patch for FoK 3.5 that includes: Frag grenades no longer do damage but instead disable enemy abilities and slow them down
![moddb dawn of war soulstorm map pack moddb dawn of war soulstorm map pack](https://images.gamebanana.com/img/ss/mods/220-90_95362a.jpg)
Melta bombs for all units that can use them but a randomized damage rate of 0-100% New Close Combat system that makes CC especially deadly. An updated UI that makes using FoK's extensive armory and upgrades much easier to use. New units/abilities for all your favorite races.
#Moddb dawn of war soulstorm map pack mod
The mod not only radically changes gameplay and refines balance, but also is continually adding new units, upgrades, and abilities.įirestorm over Kronus: 3.5 is finally being released! This is a summary of what has changed since rc 1218.
#Moddb dawn of war soulstorm map pack mods
One of the oldest DC mods still going strong, DoW40K:FoK is a 'closer to codex' mod.